Overview |
It's not just about polygons. It's about quality, fill-rate, and cost! Most PC graphics chips try to be all things to all people. But for games, great performance isn't about WinBench™ or how fast a spreadsheet scrolls.
Mind-blowing game play comes from interactivity and visual realism, and today's graphics hardware has got to do both. If you've played Descent™ or NASCAR™, you've seen the state-of-the-art in software-only 3D texture mapping. But to render complex scenes at 30+ Hz, 640 x 480 double buffered, in 64k dithered colors without blocky textures and texture aliasing, software-only solutions just aren't enough! Next-generation games need 3D graphics hardware that delivers perspective corrected, Z-buffered, LOD MIP mapped, bi-linear or advanced filtered textures in real time - and that's just for starters. For even greater realism, the coolest games deserve special effects: per-pixel fog, translucency, transparency, and texture compositing, animation and morphing. So if you've dreamed of having an SGI Reality Engine™ in your PC but haven't yet won the lottery, check out Voodoo Graphics™ from 3Dfx Interactive. |
Features |
3D Perspective correct texture mapping Bi-linear and advanced texture filtering Level of detail (LOD) MIP mapping Sub-pixel correction Polygonal-based Gouraud shading and texture modulation 24-bit internal, 16-bit dithered RGB frame buffer Multiple format texture buffer (8-bit and 16-bit) 1, 2, and 4 Mbytes of frame/aux buffer memory per pixelfx 1, 2, and 4 Mbytes of texture memory per texelfx |
Scalable Performance 45 Mpixels/sec sustained fill rate for bi-linear or advanced filtered textures 1,000,000 Textured triangles/sec on a P-166 PCI system |
Compatibility PCI bus 2.1 compliant Support for full-screen games under popular PC operating systems including: Microsoft Windows 95, MS-DOS, and Windows 3.1 using 3D APIs including Microsoft Direct3D™, RealityLab 2.0, Intel 3DR, Criterion Renderware ™, and more Comprehensive support for popular game development tools including Gemini OpenGVS, Multigen GameGen, SGI OpenGL™, and Autodesk 3D Studio under DOS, Win32™, and IRIX™ Operates transparently with popular VGA and Windows accelerators via analog pass through on Intel-based platforms Glide™register level compatibility software library for full screen coin-op/arcade and DOS games |
Other Features Anti-aliasing Depth buffering (16-bit) Alpha blending Per-pixel special effects: fog, transparency, translucency Texture compositing, morphing, animation Linear frame buffer access |
Pictures |
Voodoo Mania Box(above) |
Diamond Monster 3D(above) |